I know you won't tell me where they are, but how about a little hint? Polly, you know I've been programmed to clean up your messes, and that includes bringing back my robot pals. See? Everyone's impressed by the professor. Thank goodness, those kids probably would have hated waiting another whole two seconds. I s'pose I should give you a two-cent tour of the place.Ī line removed for not being very important. Spoken while Botley's about to grab the utility belt. On second thought, maybe it's safer with you. Pulling plot points out of thin air is the much better way to go, clearly. Just bring those robots back! Don't you see? You could destroy us all!īut I'm warning you, if I don't get them all back soon, I'm sending you off to do the extra credit question.Īpparently setting things up is overrated. That's Botley! And I want nothing to do with your plan, Polly. This leads to a big plothole at the end where she demands that Botley still has to do the extra credit question, and it comes out of thin air as a result. They went a little overboard here, though, because the mentioning of the extra credit question sets up the ending of the game. That's why I've been looking for you, Knotley.Ī fair amount of arguing that was cut. Everyone should have one! I just marched those robots into the machine, pushed a few buttons, and voila! Unfortunately, there's still one more question, the extra credit question, and it's super hard. Oh, that was the easy part, since daddy just invented that handy-dandy time machine upstairs. Funnily enough, even though all the dialogue was cut, his gestures connected with them were still left intact, so he briefly raises his arm to introduce the mountain quite awkwardly. Later releases cut straight to Polly watching from inside the mountain. Polly should be inside, and I just bet she's watching us now. Probably cut for being redundant (he says nearly the exact same thing as his first line of dialogue in the game). Spoken after Botley crash lands to the front door. Funnily enough, despite the fact that the next line ("I'm not getting to the point, am I?") pokes fun at this tangent, they still kept it in later releases! Some extra backstory information that the developers must have seen unworthy enough to keep. I'm also programmed to be her friend, and believe me, it's tougher than it sounds.
You see, he was having such trouble finding sitters for Polly, 'cause she scares them all away, so he invented me. The professor created me as a prototype companion device. Some random pondering that obviously didn't add too much. Spoken just as Botley starts to look around after initially getting up from under the desk.īut wait!. Below is a list of all the removed dialogue. Naturally, Knowledge Adventure got a lot of complaints about this, and edited it down in all subsequent versions. The opening in v1.0 was insanely long and had a fair amount of information needlessly repeated and almost-nonexistent user interaction. The most noteworthy difference is the altering of the opening. This version came out around 1998 and made a fair amount of changes, mostly affecting the length of the game. Additionally, the later updated "Advanced" package oddly labels the game version as "1.1c", even though it came after v1.5.
Six known versions of this game exist: v1.0, v1.1, v1.2, v1.4, and v1.5. Also, there's probably more removed dialogue, but I've only checked the intro so far.
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Let's just say there's a very good reason Knowledge Adventure has gone to great lengths to keep this game alive for so long.įigure out how to get proper audio rips and check for more differences, especially with v1.2 onward. Often a contender for the best JumpStart game for its bizarre plot, memorable characters, and being a rare instance of an edutainment game that manages to be fun enough to keep you playing. The robot who was programmed to watch after her, Botley, is none too pleased and asks the player to help out. Bratty half-pint Polly Spark flunks a quiz after trying to get her teacher to laugh instead of doing it properly, and when she is appalled that she gets the exact grade she deserves as a result, she decides to take advantage of the secret mountain she lives in with her father, Professor Spark, and sends his numerous robots back in time to change the course of history and make her quiz answers correct. Released internationally: 1996 (US), 1998 (SE)Ĭurrently the oldest game in the JumpStart franchise that is still being sold, JumpStart Adventures 3rd Grade: Mystery Mountain is a rather interesting entry in the series. JumpStart Adventures 3rd Grade: Mystery Mountain